We had about six weeks to put together that first issue of
Fun Online. Our contributor list read like the computer mag version of
The Usual Suspects. The prolific Sandra Vogel was churning out copy like a well-oiled machine. Garth Sumpter took care of most of the hardware stuff.
Kate Russell, now a regular on
[.tv], wrote reviews and behind-the-scenes reports. And Amaya Lopez, who later went on to edit the Spanish edition of
Vogue kept an eye on the "Edutainment" software releases.
During this time I got a crash course in PCs and Windows 95. Up until this point I'd only used Apple Macintosh computers and even on
Fun Online, all the editorial and design work was done - as you might expect - on Macs.
Windows was just so much Black Science to me. Biased though I was, I thought the interface was clumsy - a very poor copy of the Mac Operating System - and the Windows system itself flakey.
I still think that. And even though I've learned a lot about the Wintel platform in the years since, and have even built a powerful PC running Windows Server for home use, my machine of choice is still the excellent Apple platform.
Still, every one else had taken the Bill Gates shilling, so Fun Online focussed squarely on Windows 95.
We got the first issue of Fun Online out the door more or less on time, and because very little money had been spent promoting the launch we waited anxiously for the sales figures to come in.
It wasn't until the third issue was almost out the door that we received our sales figures. Sales had increased steadily since the first issue. Orders for the third issue put is just a notch below breakeven, pretty good going for a magazine with no promotional budget. We figured that it would take until the fifth or sixth issue before we'd recoup our set-up costs. But it wasn't to be.